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View Full Version : Unreal II - Status info


The_Don
08-22-2002, 02:01 PM
Well, let's see...




The objective for us has been to make sure the game feels DONE before we release the demo. That way, we're not fixing things from the demo that we do not already know about.
Botmatches are being tested quite a bit. We want to make sure the AI is challenging without being frustrating.
Ragdoll is being tested everywhere. Must make sure everything has low poly Karma collision assigned to it.
Maps are being set up to run well on lower end cards. We have a bHIGHDETAIL flag we set on actors that are out of view (meshes outside of play, extra particle FX, etc...) and going through all the maps to do this takes time.
Menus are being polished and tweaked. Server browser included.
We just found that a few of the player meshes had their collision cylinders set incorrectly, so headshots were hard to get on these guys (being fixed...)
Redeemer is IN and working. Effect is being tweaked and adjusted.
All weapons are being given "Switch to" sounds.
Bombing run works really well. Debating whether or not some of the goals should require a double jump to get to or not...
James Golding (physics guy) is working his butt off to make sure the Bulldog (vehicle) is in and working properly in network play. (mostly for mod users)
Chad Schoonover is working on taunt animations are being put in for each of the characters. The pelvic thrust shall return!
Final taunts are being put in and localization is being worked on.



Info found on Shrimpwars (http://shrimpwars.be/ut/)

Beavis77
08-22-2002, 02:42 PM
Looks like things are going well, so we can enjoy this fine game soon!

Mork from Ork
08-22-2002, 02:53 PM
That will be good to see but i am more of a UT fan :cool:

The_Don
08-22-2002, 03:00 PM
Originally posted by Mork from Ork
That will be good to see but i am more of a UT fan :cool:

We are talking about UT

vizion
08-22-2002, 03:05 PM
I wonder what kinda rig will be needed to play this one..??

husky
08-22-2002, 03:19 PM
The_Don your post is a little confusing as you have Unreal II as the topic but your talking about UT2003 in the post...:)

reep
08-22-2002, 03:22 PM
cant wait for the final release :)

Dijital
08-22-2002, 10:23 PM
sept release i believe

kgrandpa
08-23-2002, 02:23 AM
I'm looking forward to the Karma physics. That shit is gonna rock the house! :)

snake10001
08-23-2002, 06:59 AM
this game is gonna kick ass, too bad my comp wont be able to play it. luckily, assuming they made it some what the same, ut was mostly processor power. so maybe all ill need is a new processor with my geforce 2 pro. who knows

TheOddMan
08-23-2002, 07:10 AM
I downloaded the demo but haven't played it yet. I'll let you guys know how hard it kicks ass.

kgrandpa
08-23-2002, 02:11 PM
Has the demo been released yet?

psychoace
08-23-2002, 07:06 PM
there was a beta demo released and that is the one dude is talking about. The demo he is talking about is also 1 year old but was just released last month or so. There is a newer beta out now that includes most of the complete game (including some but not all of the karma physics i know cause my computer crashed once because it wasn't all there) its 900mbs download (although 2 gigs to install and since there is no iso to burn its actually a 4 gig install since you have to have the install files on the hard drive at the same time as you install it). I find ut2003 to be kool and it has nice level designs. I can't want to buy (yes buy) the game.

Picard
08-24-2002, 01:29 AM
i hope unreal 2 and UT2k3 will come out soon without being delayed every time (like wc3 for example)

im missing the good games right now..

MudPuppy
08-24-2002, 01:44 PM
Same here Picard. It's time for a big hit again to please our needs :D

troop
08-24-2002, 02:47 PM
Then this one most likely will be another 'Watch it' for us waiting for 'nother dose of goodie: :)

Kreed

http://actionvault.ign.com/features/interviews/kreed_a.shtml